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Dawn of Ulos (Kickstarter – Godling – GAME + TILES Pledge)
60m - 90m
1 - 5 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Fantasy
66.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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tbrofromspace
Passable as an Acquire variant, but lacks the tension of better Acquire-adjacent games. Plus, in order for a game like this to work, you really need to see or have a sense of how many stocks each other player has, otherwise it's next to impossible to make partnerships. Make sure you play with open hands, picking them up when combat starts.
darthboywonder
A fascinating hybrid of tile-laying, stock-holding, and conflict in a very nice package with excellent pacing and a breezy playtime. The game's sharp edges are very much intact; as a result, the decision space is more dynamic but there is more room for consequential misplays if a player has misread the game state. Factions can rise and fall fairly quickly during the course of play--it manages to avoid feeling truly swingy but leaves room for dramatic changes of fate, which is a hard needle to thread. Faction abilities are unique and consequential (if not always terribly exciting) and provide some texture to each play. The design feels well-considered and focused; the only exception to this are the vortex tiles, which feel a bit scattered but which don't usually make a big enough impact to cause real problems. The production is very nice, though the gray plastic camp miniatures on colorful cardboard terrain tiles aren't very user-friendly. Oh, and the favor currency absolutely sucks--all different shapes and sizes in silly denominations. Overall, this is a unique and accessible game with a lot to like and a lot of depth to explore. It's not perfect but its imperfections aren't very consequential.
cjfm27
A nice reimagining of Acquire. I love acquire. This one had a little too much randomness for me (in that either "company" could be absorbed by the other) but it was a nice streamlined version with some neat bonus effects. Would play again.