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In Yucatan, you are the leader of a Mayan city. You have promised your people to win the favors of the Gods, and their fate is in your hands. Send your warlords to capture enemies, increase your might with every season of the sacred calendar, and sacrifice your prisoners to the Mayan gods to ensure your dominance.
Your warlords will become more and more formidable, your city more and more glorious, but your opponents do the same, so enlisting the help of the mythological creatures and heroes will be necessary to try to restore with blood, the energy of your gods.
In this game, your goal is to capture prisoners, and the Yucatan peninsula is your playground. Prepare for four seasons of fierce fighting. At the end of each season, you will ritually sacrifice captured enemies to gain reputation, but be careful because the gods are demanding: Each of your sacrifices must be more glorious than the last. Each decision matters in the subtle balance required to make your city the glorious and eternal sanctuary of the mighty Mayan gods.
Ages | 14+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 90m – 90m |
Designer | Guillaume Montiage |
Mechanics | Action Points, Area Majority / Influence, Area Movement |
Theme | Fighting, Ancient, Mythology |
Publisher | Lord of Boards, Matagot |
Ryko73
Highly disapointed by the mistakes, lack of explanations on how to build and store contents and sometimes mediocre components.
PODxt
I just played my first games and I have to admit it was a chore to go through the rulebook and master every rule. I spent several hours going through it and it felt like the editor was aiming for a 12 pages rulebook regardless of the complexity of the game when 14-16 were really needed. There's also a lack of examples compared to other rulebooks which help making ambiguous situations clearer. Also many icons are not explained, you have to guess how the game must be set up or how to assemble parts, the misprints and the inconsistency of some icons (like the victory points) or components (the Evo board is different from Evo pyramids lacking the icons at each level which makes them totally useless) are not helping either. I usually really enjoy most of Matagot's releases (editor + distributor) but in this case I think they should really rework and reprint this Evolution board because it's easy to not understand there are in fact 4 rows (why not label it "4"?), and that you get the lvl3 construction building for free (the icon on the Evo board doesn't look like the actual tile). The fact that it was a kickstarter project and that many of these errors and inconsistencies were pointed out before release, adds to people dissatisfaction. Anyway. Now to the game itself. The game is pretty good and works well at a 3 player count contrary to many other games because it encourages players to attack different factions. When Kemet could create a rush towards tiles buying, you don't feel this in Yucatan because each player has its own set of tiles that only him will be able to buy. So nobody can "steal" (buy before you) a tile from you. The only things you share with other players are Summonings but still, you can win a game without summoning lvl2 or lvl3 creatures. The game is longer than what I thought it would be (lasted for about 4 hours and a half to 5 hours with the rules explanations (about 1 hour) at 3 players) but combats are not dragging forever and are pretty straight forward which is a good thing. On a first play it's hard to get the gist of the Sacrifice Points mechanism and what they imply (-> a new capacity for the City Leader and additional Victory Points at the end of the round). All in all, it's a solid game that suffers from a poor Quality check. 8/10 for the game. 6/10 for the misprints, inconsistencies and rulebook vagueness.
Beard_games
Fun game, a lot of action. Doesn't even matter if you lose a fight, as long as you get enough captives