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Lords of Ragnarok (Gamefound – Mythic Sundrop Pledge) consists of:
1) Enhanced runes
2) Art Book
3) Lords of Ragnarok Core Box (Sundrop)
4) Lords of Ragnarok Stretch Goals (Sundrop)
5) Terrain expansion (Sundrop)
In this 1-4 player strategic board game, you will lead a unique, asymmetric hero and their army, trying to be the ultimate victor in a war that unfolds over approximately 120 minutes. Players will choose from various actions, such as building monuments, hunting monsters, ravaging the lands, gathering armies and artifacts.
Gods will grant you blessings that will heavily impact the game and create a unique combo for each player. On top of all that, special runes will play a significant role in leveling up your armies or earning other bonuses that include control of deadly monsters.
While the game is spiritual successor of Lords of Hellas and implements a lot of core gameplay aspects, there will be a lot of new mechanics and twists, so prepare yourself for fresh, new thematic experience!
Multiple victory conditions will keep players at the edge of their seats until the end of the game, making room for some stunning, carefully planned last-minute reversals!
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 90m – 90m |
Designer | Adam Kwapiński |
Mechanics | Area Majority / Influence, Area Movement |
Theme | Miniatures, Science Fiction, Wargame, Fantasy, Mythology |
Publisher | Awaken Realms |
dold_
Played this twice in a row, stars aligned and local geeks had a lot of time to game. 180 minutes is not a lie, but is a reasonable approximation as long as somebody isn't hardcore APing. This is plainly better than Hellas in my opinion, but I still have gripes. Learning about rules that were left out of the rulebook mid game was absurd. It's one thing to have typos or miss something in a game with branching storylines and 300 cards. The missing rule here was a functional change, and without the missing sentence completely changes how you can approach a monster fight. The player turn reminds of Through the Ages in that it's a lot of actions that all branch in a few directions, so if somebody is slow at taking their turn and trying to think every little bit through, it is going to take forever. 5th player expansion feels like a horrible idea for this reason. This was all a thing in Hellas as well, but Ragnarok also has a bonus action system contend with, and is not really streamlined anywhere. That all said, gaining control of monsters is my favorite rule this year, the rune system grafted onto the old action selection system is pretty solid, the win conditions feel better, Heroes feel better in their dual duties of heroic actions and assisting in the area control game. I really didn't like Quests in Hellas and don't miss them at all, armies are easier to manage, and the game has fewer minigame interuptions (less blessing drafts). Looking through the expansions, I would be skeptical of using any of them. Base game is fine even if you're using the same monsters every time, adding a 5th player is something I will be advising against, the new ideas like Frost Giants or ships are easy to integrate but I also just don't see them really improving the game so I don't know if we will ever bother with them. Edit 1/2024: I still like this more than Hellas, but I think I've seen all I will see in these games, and I am ready to move on.
candoo
It’s a variant of Lords of Hellas. I don’t think it’s better. No need to have this if you already have Lords of Hellas.
dmiloc420
I rated Lords of Hellas at 9.5. It's a fantastic game. Lords of Ragnarok, on the other hand, is not a fantastic game. The games components I haven't had any of those issues, but it might have something to do with configuration, so I made some adjustments to see if I could duplicate your problems. I typically plug the receiver into a pedal, but tried plugging it directly into my amp, and then moved the receiver around like a clock. I noticed that, when I moved it closer to the speaker, I was able to hear a slight hissing sound, so I decided to place some of my bigger PA speakers close to the receiver, and the interference increased, but only slightly. Then I reset my configuration, so I could test another theory. With the receiver plugged back into a pedal, I moved some of the power cables closer to the receiver, and the static/hissing was very noticeable. Much more prevalent than the previous speaker configuration test. I have 4 theories as to the source of the static/hissing you are experiencing. First, the speaker magnets are causing the static/hissing. Second, the electric field from the amp, and/or power cables are causing the static/hissing. Third, it's a combination of those two things. Lastly, you may have a defective product, which may need to be returned for a replacement. I recommend trying to adjust your configuration first, to eliminate the possibility that it's the components, and/or cables causing the static/hissing, because replacing it isn't going to help if those things are causing the problem. As far as the issue with the loss of volume, without hearing it, and/or using a decibel/SPL meter, I can't offer any suggestions. I can tell you, from personal experience, that a slight loss of sound is the nature of the beast, when it comes to these cordless devices. Spending more money, on better tech, reduces some of these issues. It's the same issue with cordless headphones, which I also own. When I'm using both, while practicing guitar, the loss of volume is extremely noticeable, but my headphones aren't top of the line. Unfortunately, there's usually a sacrifice when it comes to convenience, and price. When you use WiFi for your computer, it's difficult to get the same speed , and performance that you had with wired connection, with the same router/modem. If you have a WiFi router/modem, that didn't cost you a small fortune, try running a speed test with, and without a wired connection. It's night and day. The better the router/modem, the better the WiFi speed is, but the more it's going to cost you to close that gap. If you're like me, I can't afford the high-end stuff, so I have to decide if the sacrifices are worth it, when I'm thinking about purchasing middle-end, or lower-end tech. Anyway, I hope some of these things help. play a great game with mediocre components, then play a mediocre game with great components. After 13 playthroughs, I think most of the 'Win' conditions are either unlikely, or not possible. It really seems like there wasn't enough, or any play testing. The only reason I played 13 games is because I kept thinking that I was doing something wrong. After loaning it to a friend, that doesn't appear to be the case. They were having the same issues i was having. I can not recommend this game to anyone.