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Moonshine Empire (Kickstarter – Deluxe Edition Pledge)
45m - 90m
1 - 4 Players
Ages 10+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Miniatures
55.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
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Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Sapphire Sleeves
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AlexSimmons
Just received the KS version, love the vehicles and moonshiners that hold the moonshine tokens, had to reference the rulebook a few too many times, overall had a fun time and will play again
elessar51
Great components, art, and theme, but it was quite weak mechanically. Very few choices are offered to you each round, and you’re at the mercy of what Auction Cards are flipped and also what the Round Order randomly falls as each round. If you want to hire extra workers, too bad - you can only do that if the special Auction card comes up and you win it. Want a specific vehicle? Better hope it come out to even bid on. Want to ever actually win an Auction? You better hope that one of your opponents isn’t banking $100 of income every round via the fortune of getting that one tile last round. Within the tight constraints like those, there are not really any interesting choices to make during your turn - except for the movement phase which can instead feel convoluted and paralyzing. Maybe part of my negative experience was learning the game from a first time player who was also figuring it out. But also, that rule book is kind of terrible.
fizzle
Nice vehicle meeples! Sorry, that's it for the positives. Moonshine Empire is hard proof that the stereotypical half-baked Kickstarter game isn't just an urban legend. It's pretty obvious that quite a bit of effort has gone into fleshing out the game's setting, but the implementation side of things is a complete letdown. Going by the holes in the rules, the game should be about Swiss cheese rather than rum. Most of the game hinges on a terribly unbalanced everyone-pays blind bid auction that manages to get even worse in the second half of the game, dishing out stealing cards and lots of victory points more or less at random. I'm not actually sure it matters much, though, because... well, most everything else doesn't seem to be balanced, either, from how things score to unusable swamp tiles...