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Ankh: Gods of Egypt
90m - 90m
2 - 5 Players
Ages 14+
Player elimination occurs in multiple-player games (>2) when a player can be eliminated from the game and play continues without the eliminated player.
Player Elimination
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Ancient
Miniatures
Mythology
93.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
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Sapphire Sleeves
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astalis
Owner of Kickstarter version of the game. First of all, production quality is sublime. The kickstarter extras help alot to that. Retail edition on the other hand will feel rather poor. Gameplay-wise, the 2 player experience was great. Very close game, where every decision had an impact on the outcome. I am not sure i ll play this over other area control games with 3+, since i am not a big fan of the merge mechanic. But on 2-player count, this ll be my go to dudes on a map game. +Beautiful table pressence +Fast gameplay +Action track +Really smart card play +Guardians +Smooth gameplay +Straightforward rules -Setup can be a pain -Some Ankh powers seem hard to pass on -Would like more special scenarios
B4lalaika90
The best game I've played of M.Lang, anyway I'm curious about the fusion rule and how will be considered with many tests.
AdelinDumitru
One of our resolutions for 2023 is to play as many games from our collection as possible – and we’ve started with one of our favorites, Ankh: Gods of Egypt. The unique God abilities, the fact that the powers that all players can choose from the same pool of upgrades on their player boards over the course of the game, the urgency of upgrading your mat in order to gain more units in the form of the Guardians, the scenario book, and, most of all, the dynamic and rather unique area control part of the game make this an absolute blast to play. Ankh is so much more than simply amassing power in a region. Positioning your units is key to gaining devotion and eventually winning. You only have 6 warriors, your God and at most 2 Guardians that you control – and in many games the number of regions where battles will be fought increases to 6 or 7 depending on how players divide the board after certain events are triggered. So this is not a traditional fighting game where you’re focused on bringing as many units as possible on the board. Instead, you have to carefully position your units (as this also matters for summoning new figures, for gaining followers and for determining how monument majorities are solved). But the best part about Ankh is probably the action selection mechanism. It’s surprising how much depth there is to the only 4 actions that are available to players. Each of the actions carries a lot of weight because they also act as countdowns towards triggering events – including the initiation of conflicts in all the regions on the board. The conflict resolution is also fascinating. There’s zero randomness, all players have the same battle cards available to them, and it all becomes a matter of anticipating what your opponent is going to do – and, even more importantly, when. That is why the order in which conflicts are solved is crucial. But even with so many moving parts, Ankh remains an elegant affair. If you want non-stop action, Kemet is the Egyptian-themed area control game to go for. If you want a game of exercising patience and planning ahead, Ankh is the better choice.