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Seas of Havoc (Kickstarter – Captain Pledge)
45m - 75m
1 - 5 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Nautical
95.00
€
30 day low:
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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dremaa
Very light hearted ship combat game with two phases: a worker placement phase to get supplies and upgrades (allows removal of damage, obtaining flags for card activation, buying new cards for actions and upgrading your ship in addition to supplies) followed by playing your 4 or so cards and hopefully inflicting damage on one another in the sailing phase. Scoring is based on getting new cards for your deck, upgrading your ship, and inflicting damage on other players (and removing your damage).
Neon_Riot
Really wanted to like it, but found the game boring. I was very hooked on the theme, art, and game description but pretty much every mechanic fell flat for me. Played at 2, so that could be part of the reason. Game ran extremely long, 2.5 hours to learn and play and we did not finish the game (we had more than 15 damage remaining in the deck). Movement was clunky and the board state was rapidly changing so it was nearly impossible to plan moves. Combat was similarly clunky, and overall the experience left me wanting to play a different game. The worker placement is ok, but nothing more. I would say it's the best mechanic in the game, but it is very basic and other games do it much better. This is also very unfortunate, because the worker placement is very light and has minimal strategy involved, but takes up about half the time. Overall, would definitely not recommend. Unsatisfying experience, way too long, half baked clunky mechanics.
Lucaswolfox
Similar to Dune: Imperium but a great naval tactical game with easy enough rules with a lot of replayability due to many ships and captains and the sea monster expansions add a fun variety (sharks are basically always in from now on). Deluxe box does not fit in the provided insert, but everything DOES fit nicely in the box and is easily separated with the baggies provided. Already can tell this will be a popular one at our table. The deck building is lean, but the choices are fun and trying to angle for a raking cannon shot and maneuvering away with 1 card is pretty epic. Highly recommended if you like Dune: Imperium and the pirate themes. Also recommended if you want a light "take that".