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Mantis Falls (Kickstarter – Mantis Falls Pledge)
60m - 90m
2 - 3 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Deduction
35.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Bags
Dice
Sleeves
Sapphire Sleeves
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Marvel: Crisis Protocol
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DarkJjay
I ultimately got rid of it not because the game is uninteresting, but because it's fighting for space in a section of my collection that doesn't have much room to give. I primarily play two-player games with my partner at home, and she wasn't into Mantis Falls at all. When I do get people over to play head-to-head games (which is rare), it tends to be with people who would rather play an abstract game or (if we're interested in playing a social deduction game as a one-v-one) Pagan. It just became a casualty to competition, because the game is very solid. Lots of interesting decisions even if the actual gameplay is pretty unintuitive at first. You'll probably have a blast with this if you can find a partner who will play this with you again and again.
ENGAGE
I have been missing playing board games in person with people somethin' fierce throughout the pandemic, and so attending online gaming conventions like awSHUX Spring 2021 have been a saving grace. Just prior to awSHUX, I had released a new episode of my educational YouTube series ENGAGE! (https://youtube.com/ENGAGEshow) where my ongoing mission is to help make game-based learning of all kinds more accessible to educators everywhere, and that new episode featured a bunch of social deduction games that could serve as alternatives to leveraging Among Us in the classroom in a variety of different ways. Working on this episode made me ravenous for a good social deduction game, and I was so pleased to discover Mantis Falls, which I was astounded to learn is Distant Rabbit's debut foray into the tabletop design world. Out of all the social deduction games I have played to date, Mantis Falls called Dead of Winter to mind for how well both develop such feverish tension between players as you cannot tell friend from foe from the get-go, yet Mantis Falls takes one step further with its lower player count to make that tension even more deliciously suspenseful. In Mantis Falls, you find yourself hitting the pavement right away after having witnessed something terrible (and I forget if the game tells you outright because I was playing a demo, but the incident is probably a murder most foul), and as you try to skip town as fast as you can, you quickly find you have company. You and one or two players form an uneasy alliance as you flee from the mob, and as you slip into the night, you encounter a variety of different events that will test whether you can trust your "friends" any farther than you could throw them. Some of these events are public information while others end up only being witnessed by whomever drew them, but either way, everyone has to face the music of whatever consequences these events may cause. What ratchets the tension up even higher is the fact that along the way, the items you and the strangers you find yourself running with will sometimes inflict wounds upon the other player whether you like it or not, which can strain your efforts to get the others to place trust in you...although if it turns out that YOU have been the assassin all along that was dispatched to make sure no one writes home about what they saw, this could be your way of whittling their health down. tl;dr If you love suspenseful film noir mysteries as much as I do, you will love Mantis Falls. Give it a whirl...and watch your back!
byronator
It's fine, I guess. First time we played it was obvious who the assassin was based on choices they made, so it just became a game of two people doing everything they can to stay away from and stop the one guy, and in the second game it was obvious there was no assassin and we just cruised to a very long and boring victory. It is a beautifully produced game, but two plays is enough for the experience.