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Masters of the Universe: Battleground
60m - 120m
2 - 2 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Fantasy
Miniatures
Movies / TV / Radio theme
74.50
€
30 day low:
In stock
Masters of the Universe: Battleground quantity
Buy Now!
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Finstar
Not only are the minis amazing but the rules are equally well done. The game has a strong "playset" feeling - like playing with the action figures but with a great set of modern tactical rules. This is the game my now grown-up inner kid has been waiting for since the 80ties! There are some very minor nitpicks (...the box is flimsy and it would be nice if the expansions would include cards for two players...) but overall this is the must-have boardgame for any He-Man and MotU fan. Respect to Archon and especially the game designer - it is clear he invested a lot of soul in this.
jcusell
+ Easy to pick up for a miniature game + Fun and exciting card/action system in deck building element + Great quality models (design and material) + Great quality for the price + Heroes and Villains feel special, powerful and different - Lacking different options for victory conditions etc a bit. Requires upgrade waves to add some of these features - Not a lot of faction specific abilities 8/10
gmbrumitt
Slowly becoming my all time favorite miniatures game. The minis are great, and the rules fairly easy to learn. Plenty of expansions and characters to play with; there's practically years worth of material now that they are in wave 6 and counting. My only knocks on the game are two: (1) the interrupt rules take some geting use to, and (2) I wish they had pre-built deck ideas beyond the starter set. Deckbuilding can take a while in the set-up phase. More people should give this game a chance. For as great as it is, I'm finding people aren't aware of it.