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Blume (Kickstarter – Green Thumb Pledge)
20m - 45m
1 - 4 Players
Ages 10+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
35.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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gszaszko
Blume played far longer than advertised and, were it more strategic and less random, wouldn't be too bothersome. But it *is* very random in terms of where next round bonuses sit on the board and the fact that completing any flower allows you to manipulate the market on any flower type. This makes for a very swingy (and surprisingly mean) game that comes down to brinkmanship and hedging for 90m+ and then hoping you have flowers to complete to manipulate the market on your last two turns (which then likely requires a - you guessed it - random bag draw).
garry_rice
the pattern matching combined with an active "stock market" makes for an interesting game and being able to "prune" your garden is a nice touch although I'm not sure why you would ever prune less than the max allowed. It can be frustrating if the flowers aren't coming out to fit what you need and may be somewhat disadvanteous to the first player (based just on one game) as they potentially sit there and see what the other players do to drive his value down the final turn(s) with no recourse. I'd be interested to see what some of the mini-expansions add.
Featherbolt
My wife and I like playing this game together and with our children. Good length (around 40 minutes), nice achievement feeling (e.g. when you complete flowers in the watering spots or multiple flowers), and small additional content we'll explore in the future. Even our 3-years-old likes matching the flowers' colors at her own pace.