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Pax Viking (Kickstarter Edition)
60m - 90m
1 - 5 Players
Ages 12+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
In games with a trading mechanic, the players can exchange game items between each other.
Trading
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Medieval
Nautical
55.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Alan Stern
There's a game in there somewhere, but it is SO unclear and uneven I can't begin to dive in. We tried a 3p game using the beginner tile set up. We ran into an unclear rule, discovered that the player aids have incomplete descriptions of the Influence actions (for example, the Jarl one requires an unexhausted ship and for the Theocracy one the player still has to pay for the spot), tried to roll it back to fix it, got frustrated, and called the game after 1.33 hours. THEN we looked through the tiles and realized it would have been impossible to establish a Duchy! Oh, wait, THAT WAS ONE OF THE OBJECTIVES! WHY IS THE BEGINNER TILE SET UP UNEVEN?!?!?? There should be 1 venture tile for each location in the deck, otherwise duchies don't make any sense and a few other things fall apart. I can understand a random draw not being complete, but the beginner set up, which is pre-ordained, should be full. IT MAKES NO SENSE! House rule/fix number 1 - make the beginner set up have 1 venture for each spot on the board. Open question - Can exhausted ships be moved through non-Journey actions and effects? The rules need to be rewritten. Lots of things need clarification and explaining like the "steps" for movement. Look, I like Pax games. This is not a Pax game. No multi-use cards, no multi-use components, minimal tableau-building. There's a good core here - we can see it - but it's not even or clear enough to play a balanced game. If it were, I would definitely increase my rating. EDIT: Exhausted ships *can* move via non-Journey action and effects. Also, contrary to the rulebook, the Jarl power (and others?) do NOT require an unexhausted ship. Yes, you read that correctly - THE PRINTED RULEBOOK IS ACTUALLY INCORRECT IN ONE OR MORE PLACES. So don't look to the rules-as-written as an authoritative source, they may not be correct. ...which makes me like this game even less. I need to go print out the living rules to have a hope of learning this game. Double ugh.
Drewkas
Played this on Tabletop Sim. I'm not really into vikings (nothing against them either) but this seems really good! Straightforward accessible rules. Player interaction is there without becoming a huge thorn in anyone's side. Turns are snappy. The game doesn't overstay its welcome, but allows time for players to implement strategies, achieve goals, and spar on the board. Rules still being tweaked, but so far it's shaping up to be a really great game. A concern: * There are rules for trading between players, but I just haven't seen that happen. Since saga cards are allowed to be traded, I think the less-than-awesome abilities on those cards are the main issue here.
carnodingo
Kickstarter Type: Euro Opaque Catégorie: Medium-lourd Thème Viking Mécaniques: Marché de Carte, topple, Soloable Similaire dans ma collection: Les Pax. Taille de la boite: Standard carré