Terra Mystica: Fire & Ice
100m - 100m
2 - 5 Players
Ages 12+
Meeple on Board Rating
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Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – who use their power to create volcanoes. And as if this wasn’t enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 100m – 100m |
Designer | Helge Ostertag, Jens Drögemüller |
Mechanics | Network and Route Building, Turn Order: Pass Order, Variable Player Powers |
Theme | Civilization, Economic, Expansion for Base-game, Territory Building, Fantasy |
Publisher | Bard Centrum Gier, Cranio Creations, Filosofia Éditions, FunBox Jogos, HomoLudicus, MINDOK, White Goblin Games, Z-Man Games, Inc., テンデイズゲームズ (Ten Days Games), Feuerland Spiele |
AJebson
I didn't know how they would manage to put more races in the game but they did it well. I'd never play without the initial race bidding or the variable turn order modules.
bdeink
This expansion borders on a must-have, if only for the new rules for turn order. It's great to have a new map to play on as well. The new factions are neat, albeit perhaps a bit underwhelming?
alexdrazen
:what: :) :D :D :) Seems like good value for an expansion. Six new factions, new board, new pass rule. Fun game but still think it's a bit long for what it is. Also one wrong move and you're out of it for good and can't even really battle for second place; all you can do is try not to be dead last.