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Oath: Chronicles of Empire and Exile (Kickstarter Edition)
45m - 120m
1 - 5 Players
Ages 10+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Fantasy
100.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AdamTheBatmanWest
A great game with a hard teach, but definitely worth the time. Seeing the long campaign fold out is great.
AdalynIris
The best of this game is it being different to typical games. It is difficult to understand, especially because of the different situations that come happen with every card. Some people complain that they cannot have a strategy: if you like games where you design your long-time strategy that you can keep until the end, this is not your game. I prefer games like Oath, where the world is changing and you need to change your actions constantly depending on what is happening at every moment.
ajlaw
The game is wild and swingy and fun. At first, my group felt the Chancellor's die roll victories felt a bit anticlimactic. After reviewing our actions, everyone realized the threat of a die roll victory should force more aggressive play so that the Chancellor never has that opportunity. We are all looking forward to the next play.