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Nidavellir
30m - 60m
2 - 5 Players
Ages 10+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Fantasy
Mythology
34.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ABigOleBoat
Zero theme, so-so production, and unable to hold interest after more than a handful of plays. The strong strategies are very easy to figure out, and it quickly loses the 'bidding' aspect that is supposed to be the core of the game. Also stretches out a bit too long for what it is.
agardner1993
Outstanding game. Set up and rules teaching take more time than playing is the one downside. Once you grasp the rules this game zips. I'd argue it's should be under 25 but it takes playing a round to really get it. What's great is the amount of decision making available in such a light weight game. I've played 10+ times already and not found a true best strategy.
agentpatman
I just couldn't get into this one. It is pretty repetitive with bidding and grabbing cards, repeat (3 areas * 8 rounds) = 24 times. Beefing up your bidding coin was an interesting mechanism but its purely just set collection. I think the worst part is tallying up the scores. There are so many numbers and its not completely clear from iconography how things score. You can also have a runaway leader and know the winner half way through when they win majorities without anything you can do about it.