Meeple on Board Rating
Be the first to review this product.Board Game Geek Reviews
Be the first to review “Sheol (Kickstarter – All-In Pledge)”
You must be logged in to post a review.
You must be logged in to post a review.
The shadows arrived on the moon. From that day on, a mass of shadows (called Sheol) similar to a black tide began to form until it shrouded the moon completely and the moon "cried" the shadows down to Earth. Although technologically advanced, people had no means to stop the shadows, which slowly filled the Earth and exterminated almost all of mankind. The planet was fully enveloped in layer of clouds so dark that sunlight could not filter through and the survivors took refuge on the Isle of Light, also called the Citadel, the last outpost of mankind. In fact, Lux, a type of light radiation capable of destroying shadows, was discovered too late.
Enclosed between the immense walls that surround the many square kilometers in which the intricate levels of the citadel arise, humans have slowly forgotten the external world shrouded in darkness and exhausted themselves in a series of internal political, cultural and economic struggles. In fact, over the decades, the citadel has become a collection of decadent people, mixing nanotechnology with superstition, millenary beliefs with cyber-empowerments, chaos and the emergence of new castes.
Only the Scouts, explorers of the unknown and raiders of the outside world, have not forgotten that the world belongs to mankind and that mankind shall reclaim it one day. In this game, you are one of them.is set in a not-too-distant future. After the Moon’s Weeping, Earth has turned from being the realm of man to a place reigned by shadows. The only bastion of salvation is the Citadel, where the last survivors of humanity found shelter to survive. It is from here that the Scouts head out to explore the desolate lands of Sheol in search of resources.
Sheol is a cooperative game, playable solo or up to 4 people, with an emphasis on storytelling and strategy. Sheol is set in a coherent universe where game mechanics and setting are deeply interconnected. It is organized in campaigns, in turn, subdivided into missions. In each mission, players will have to coordinate their efforts tactically to complete the objectives and defend the central game area (the Citadel) from the enemy invasion. The story will progress, mission after mission, allowing characters to discover the secrets of the Sheol’s world and unlock more items and skills.
—description from the publisher
Ages | 12+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 90m – 120m |
Designer | Gabriele Porro |
Mechanics | Action Points, Cooperative Game, Narrative Choice / Paragraph, Grid Movement |
Theme | Miniatures, Science Fiction |
Publisher | (Self-Published) |
patata_tomata
Pretty good game. Finish the game ( main campaign and the second one / expansions) with 4 scouts, solo. Some bad things about the game : The cards quality is a bit low and needs sleeving, the boxes, apart from that of the core game, are also low quality but i like the all-in box (it keeps all the boxes in one place for storage) and the storage for all the components initially is a bit confusing. The set up-tear down from the boxes take 7-8 minutes and the set up for each mission takes almost the same time and it has lot of boxes. Also many of the tokes have no use (faction tokes) is better to write down the points you collect spend. And some times is difficult to track the break / corrupt status for each scout. Some good things about the game : I like the lux system / the lighpath placement , the scouts i use were different enough from each other, some of the missions (the one from the engineer expansion) were difficult for me at least. The blips / shadows even through were only 5 types, provide some tension to the game as they swarm to the Citadel. Also i really like the lore and the story especially the one form the second / expansions campaign. Some neutral thinks about the game : Bosses and heralds were okay, i like the normal enemies better. The majority of the mission took 1,5 - hours to complete.
AnfieldRoad17
These comments are bizarre. No solo play? It has rules for single-character solo play as well as the fact that it's pure co-op, so you can solo up to four-handed. Tile laying is a complex puzzle. Gravity movement system is very cool. Anything but bland. Player interaction and teamwork is vital to protect the citadel from all sides while trying to get to the mission objectives. Only reason I didn't give it 10 starts is because of the single die roll combat, which is disappointing. However, the item cards are extremely unique, which helps to enrich the combat a bit.
JediDiggler
Beautiful, haunting setting, and amazing atmosphere make this a wonderful experience. Not too complex round to round, but with tons of depth and longevity in its campaign.