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18 Holes (Kickstarter Edition)
30m - 60m
1 - 5 Players
Ages 13+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
48.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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bgm1961
As general games go, I'd rate this as a game at 7.5 for its gameplay. But because it does "Golf" so WELL as a boardgame, I'm giving a very confident "8" out of "10".
SeerMagic
I had some fun playing this game, but I'm not convinced it's a good game. The expansion added putting, I can't imagine playing this game without that. It has to be so dull. There just isn't much decision making or excitement to be had. You know how far all your shots will travel almost always, and it's just random if it's a little left, center, or right. There is some clubs that let you draw 2 and pick. And the drafting clubs is a big part of the game. But the actual hitting is pretty lackluster. And we never landed in water or in a bunker all game. I have a more interesting time navigating a golf course with cribbgolf, which is cribbage variant. Something isn't right here. Then the putting. The putting on paper sounds interesting. You have 4 different dice colors, and you need to hit a certain number total to sink the put. But without going over by more than 10. But this is simple math, you are going to just roll the correct odds based on the average outcome on each die. They needed more variance, or symbols you need to roll, something. This doesn't work. Still though, it is fun to make a hard put. But much like hitting from the tee and getting to the green, there is almost no choice. You are watching the game play itself. There is some hope here. There is some zanny modes and I think they might work a lot better even though they are not traditional golf. The set up for this game is BRUTAL though. I get you can make every course known to man. But for a game with virtually no player choice after the starting draft, it's just not worth that set up. So I dunno if I will play it again or not. We'll see. :) Pre game draft is fun :) Easy to understand and get playing :) Looks nice once set up and you can make any course probably :soblue: That is a giant pain to put together each time :soblue: Not enough tree tokens :gulp: Putting is just a do the obvious math :gulp: Getting to the green is dreadfully dull game of do the obvious
RadicalUnderhaul
First game I backed on Kickstarter, well worth the wait. Good quality materials, easy to set up, actually fun to play.