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Glen More II: Highland Games
Expansion of:
Glen More II: Chronicles
45m - 120m
1 - 4 Players
Ages 12+
In-game money is bet on different commodities in hope that that particular commodity will become the most valuable as the game progresses. Often the values of the commodities are continually changing throughout the game, and the players buy and sell the commodities to make money off of their investment.
Commodity Speculation
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
A time track mechanism is a variable player-turn order mechanism by which the player who is last on the time track goes next. The function of this mechanism can allow a player to have multiple sequential turns due to being last after each one.
Time Track
Farming
36.00
€
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Glen More II: Highland Games quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Fried Egg
I only bought this to get hold of the solo mode but as I get around to trying the other chronicles contained herein, I shall comment on them below. [b]Chronicle 9 - Feasts & Follies[/b] This introduces bidding before each scoring round in order to spend resources to increase your scoring in some of the four end of round scoring areas. It also increases the amount you can score in these areas. In other words, it makes the end of round scoring more important and the trading tiles less. If you're one of those people that thinks trading is too powerful then you'll like this module. It works surprisingly well solo too. It's a little bit fiddly to go through the process of determining what the automa will bid for but works incredibly well. Rating: 4/5 [b]Chonicle 12 - Allenarly[/b] This module introduces a solo system that can work either just with the base game or mixing in most of the other chronicles. At it's core it's a deck of cards, each indicating what kind of tile the automa will prioritise in taking this round. Also there's a solo bard for organising what it collects and determining it's underlying preferences. For each chronicle that is compatible with the solo mode there are additional instructions that detail exactly what changes. Overall it works really well and provides a challenging opponent with the usual options to vary the difficulty level of course. Most of the interactions that make the regular multi-player game enjoyable are intact with the exception of the market which is still there but loses it's dynamism that you normally get, probably for the sake of simplicity. Rating: 5/5
dusk2dawn
I acquired this game primarily for its solo gameplay, and once again, Automa Factory has delivered an exceptional product.
Dasse
Tutorial https://www.youtube.com/watch?v=R5m7VGmnxNA Tutorial Solitario https://www.youtube.com/watch?v=49CdL6lz0rU