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Embarcadero (Kickstarter – Maritime Mogul Pledge)
60m - 90m
1 - 4 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
American West
45.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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garry_rice
It's unique and it is interesting but it can also be frustrating if you can't draw good cards:) Don't neglect the council track though:)
raitoning
A super tight tableau building nightmare. Analysis paralysis THE GAME ARGH. There are very few turns in the game so you need to really be efficient with how you play your cards and which ones you save for future rounds. The game follows a really simple flow but there is SO much depth and different paths to take it can lead to hardcore AP. Building the boats is a lot of fun too and adds an extra layer of complexity to the card game where you absolutely have to pay attention to how you build out your little floating city to be able to fit new buildings on
ILoseAtLife
Embarcadero's gameplay of building ships and buildings on top of them feels unique and interesting. Players want to compete for wharf space, but building high also can yield big points. In my opinion, the randomness of the cards has too much influence on the outcome of the game.