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Cooper Island
60m - 120m
1 - 4 Players
Ages 12+
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Nautical
62.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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bpierce72
A game I really have enjoyed. This is a limited action, very tight puzzle where resource management and timing are critical. It is similar in feeling to the designer's other game, La Granja. The use of stacking to determine resource level, difficult storage/payment decisions, tight competition for actions, limited workers, navigator track, need to feed workers, and the way the scoring track can combo bonuses really gives this game a thinky puzzle feel. You always feel like there is a way to think yourself into one more resource when you need it. For that reason, it is very fun to play solo as you can sit and AP out a solution. I could see downtime being difficult with higher player counts, but I have no experience so I can't speak to that. There are not too many ways to get points so it feels like it could feel a bit samey after a while, but I think this could be mixed up by randomizing the starting tiles or your water bonus tile each round as suggested in the rules. The solo system works well and gives a good challenge. It is really just a blocking system, but it can be inconvenient and you need to adjust around it. It can get signficantly more difficult it Cooper happens to get a good card combo at the top of his deck (e.g. all 4 cards that give him bonuses). This is a great game if you love thinky, puzzly, tight Euro games and I do! You will be fighting and scraping for every point. In that respect this is the opposite of many modern Euro games where the points come flooding from everywhere.
BrunoDeVries
One play in, first observations: Tile stacking on your personal island where height determines resource production. The game provides a nice dilemma on how to use and manage these resources optimally. Three obvious strategic paths to start with can be chosen and doing too much of everything probably means missing out before the game is over. The hardest part is to figure out beforehand how much of which resource you're going to need, because overproducing means inefficiency. The resource engine building puzzle is certainly fun if you're into pure euro games. And the game played quicker than I anticipated (but we did a lot of bookkeeping in paralel). My main gripe is that there's next to no player interaction. Even the worker placement spots are non-blocking. Only the few end of game scoring cards (royal orders) are first come, first serve. For a game of this length I find it a bit too solitaire.
ajie426
太卡了,各种缺资源,要考虑的东西也很多,玩一把头昏脑胀的哈哈哈!第一局和ai战斗输了,得空还可以尝试一把!