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Arkham Horror: The Innsmouth Conspiracy
Expansion of:
Arkham Horror: The Card Game
60m - 120m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
29.00
€
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Arkham Horror: The Innsmouth Conspiracy quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Bayushi Sezaru
Arkham Horror: the Card Game is an awesome crossover between RPG and card game, thriving in atmosphere and character development. No need to point out that expanding the card pool (both with new scenarios and new investigator cards) is a great way to keep it fresh and enticing! The Innsmouth Conspiracy is a deluxe expansion, introducing the seventh campaign for the game. It contains 5 new investigators (with different deckbuilding options), including the fierce sailor Silas Marsh, the cunning spy Trish Scarborough and the fabulous Dexter Drake, but also a bunch of new and interesting players' cards and two new scenarios, that lay the foundation for an entire new (8-scenarios-long) campaign that will be continued in the next six Mythos Packs.
exparrot
Nice campaign although the time jumping back and forth was a little confusing, and whilst unlocking memories was cool, it was not cool that the ending depended on this. I like the curse/blessings - shame they are not supported in further expansions- and the flooding was a cool mechanic which added to the flavour of this story. [b]Campaign Log[/b] Sister Mary - survived Ursula Downs - survived We both possessed a diving suit Our mission to rescue Harper was successful We made it to safety in or vehicle The terror of the reef is dead and we reached Falcon Point before sunrise The Mantle, Idol and Crown were brought to the lighthouse We possess a key and a map to Y'Ha-Nthlei The orders ritual was disrupted and Dagon still slumbers The gatekeeper has been defeated The guardian of Y'Ha-Nthlei is dispatched The gateway recognises us as rightful keeper. We escaped Y'Ha-Nthlei and we thwarted the deep ones [b]Memories recovered[/b] A meeting with Thomas Dawson A battle with a horrifying devil An encounter with a secret cult A decision to stay together A jail break A followed lead Discovery of an unholy mantle Discovery of mystic relic Discovery of strange idol The lifecycle of a deep one A conversation with Mr Moore
CondorTheMerciless
Trading ONLY as a complete Innsmouth Expansion set, made-up of: Core Conspiracy Big Box Expansion and 6 smaller expansion packs.