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Dune: Imperium
60m - 120m
1 - 4 Players
Ages 14+
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Movies / TV / Radio theme
48.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
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aeonphreak
Ah, Dune Imperium. Oh, I really wanted to like this game. I enjoy the Dune IP so I had to really work hard to separate my bias since of course, based on the theme alone, I would want to like it. Initially, I did like it. However, I couldn't ignore it's glaring flaws. Dune Imperium is another one of those modern day games where every action is rewarded and leads to the same outcome, regardless of what you do. Hence, "the illusion of choice" as I like to put it. As every action is rewarded, nothing you do really matters. Hence, the game is designed to rubber band players for a close finish where the end game devolves to luck with best drawn intrigue cards. -Have troops available? Try your hand at the conflict and gain an influence point. -Have a surplus of persuasion points? Just pass early and buy a,"Spice May Flow," card to collect an influence point. -Have diplomacy cards? Boost yourself on the alliance track and get a point. The illusion of choice here creates a disguised, bland strategic experience. The luck element of the game is poorly implemented through the use of the intrigue deck. I have no issue with luck implemented in games if it can allow a player to employ a clever strategy as a result. However, this game dumbs it down to, "Let's pull the lever on the slot machine of the intrigue deck and see if I hit that 777." Simply milling an intrigue deck for game breaking cards does not equate to strategic play that's fulfilling as a player. As a result, this game can be rather swingy, unjustly. Additionally, the mid through end game strategy devolved down to be the same for all players: Let's hoard 6 spice and see who can be the first person to place their agent on the heighliner board space to deploy 7 troops EVERY SINGLE TIME. You'd be a fool not to place an agent on this spot for the Space Guild. Compare this board space to the Emperor's conspire board space, and it really pales in comparison. The Emperor's conspire space allows a player to spend 4 spice and acquire 5 wealth, 2 troops (which you can't deploy), and an intrigue card. Thematically, the Emperor has access to Sardaukar terror troops and you mean to tell me that's the best he can do? The Heighliner spot is clearly the best space in the game where players would want to ensure they can go as often as possible. Let's face it, the graphic design on the board was lazy, and a completely missed opportunity. The game is light on player interaction. The combat is uninteresting. You could slap any theme on these game mechanisms. When it comes to the Dune theme, I'll stick to the Avalon Hill classic. Further, when it comes to deck building + worker placement/area control, I'll take "A Study in Emerald" or Legends of the hidden Arnak any day over this.
adamszlenda
I feel tricked, because I feel like I shouldn't like this game, and yet it's 9 for me. Usually, the FOMO aspect of deck building games bothers me but this time it doesn't. You still have so little cards to buy, but maybe because the core of this game lays somewhere between worker placement, area control, and deck building it is very interesting. It gives you so many strategic choices within so few options / moves.
addamsson
60-120 minutes is nonsense, we spent 5 hours on our first game. The rules are complex and multi-dimensional, ___but___ we really enjoyed the game. It is intuitive, the iconography is spot-on, and consistent, the replayability is also superb, I can recommend this to anyone who likes to play strategy games, and also to anyone who likes the Dune universe. Just be prepared for a complex game with a significant learning curve.