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In Ctrl, players try to dominate a cube by crawling over it with their colored bricks, preferably covering other players’ bricks along the way.
In more detail, you start with a 3×3×3 cube that has one block of each player color stuck into one of the cube’s holes. (In a two-player game, each player controls two colors, but at the start of play they secretly choose one of those colors to be their scoring color, with the other color serving only as a blocking mechanism.) Each player has a matching colored flag that sticks out of their block.
On a turn, a player removes their flag from its current location, adds one cube of their color to the side of any of their blocks (where such a move can be made), then they “grow” their color by adding two blocks in a straight line from the block they just added, crawling around corners and covering other players’ blocks if needed. To end your turn, plant your flag in one of your final blocks, ideally blocking where someone else might like to play while also preserving future ground in which you can play.
Once all the blocks have been placed, you calculate your score by looking at the structure from all four surrounding sides, as well as from the top, and counting each unblocked square of your color that is visible. Thus, if you plant a block high up on the cube, you can possibly score 5 points for it since it would be seen from all sides and the top. Climb high, and block others from blocking you!
Ages | 7+ |
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Players | 2 Players, 3 Players, 4 Players |
Play Time | 20m |
Designer | Julio E. Nazario |
Publisher | Pandasaurus Games |
Born-of-Ashes
This is a really fun game. The rules are pretty intuitive and it is easy to get started quickly. The game looks easy, but the doubt starts creeping in as you learn to see a few moves ahead. I'm already thinking of strategies I'll try for the next play; the mark of a great game.
exparrot
Its a cool concept and game play is clever... but its um... well it .... it kinda falls to pieces as you play. As you place more and more pieces the whole structure gets quite unstable and chunks break off as you turn the board to get a better view. Its just a bit frustrating really given the whole game is about those blocks. The flag pieces are really clever allowing you to block in a direction of your choosing and its certainly different to other games in my collection however... given the choice I would probably choose blokus over this one everytime:( Sold in massive (150+) game bundle in 2023.
nswoll
This is just "last player always wins" the game. How did this make it through development? It's not like it isn't super obvious. To play a 3 or 4 player game you have to play 3 or 4 games so everyone has a chance to be last but that takes way too long. No issues with the components fyi.