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Dungeons & Dragons: Temple of Elemental Evil Board Game
60m - 60m
1 - 5 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Miniatures
60.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Crazysmurf91
Played through half the campaign so far, and while it is definitely a fun game it is not without its flaws. There simply needs to be more customization of your character either through gained abilities or through unique items from the item deck. With just a a few changes / upgrades to that the staying power could last the 12 missions, but without it it sits on my shelf half finished.
Andy LaRock
Like this slightly better than legend of drizzt because the heroes in drizzt is broken. Need to try these heroes in the drizzt game..
Blustar
With the new additions, it really feels like a DM-less session. These improvements make the game better:traps make sense now, an actual campaign mode, variable amount of monsters per room. Now, how can we add these improvements to the earlier games? Great entry!