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Resource-rich planets have been found in the Neutral Zone, and both the Federation and Klingon Empire are out to exploit them!
In Star Trek: Conflick in the Neutral Zone, players flick discs representing the various ships found within the Star Trek universe, and these ships are used to collect resources or attack other ships. Collecting resources — that is, energy and command points — is accomplished by bringing a collector ship within range of an energy or command point planet.
To attack, you must use your attack ship to hit an opponent’s ship off the planet or board. Successfully attacking an opponent awards a command point, but attacking isn’t always easy as players can add in asteroids in order to block shots and protect their ships.
Your fleet can be expanded during your turn by purchasing more ships, which allows you to increase the strength of your forces and ultimately claim the planets for yourself.
As soon as someone claims ten command points, the game ends and that player wins.
Ages | 14+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 20m |
Designer | Mike Elliott |
Mechanics | Flicking |
Theme | Action / Dexterity, Science Fiction, Movies / TV / Radio theme |
Publisher | WizKids |
GarthUncle
Fun, but definitely needs house rules to cover some of the gaps. Would benefit from larger text on the stickers - can be hard to tell which ship is which. Current house rules/clarifications: - must be mostly on a planet to collect, but must be fully off planet to die - if a collector destroys a ship, the collector is destroyed & other ship returns to play on owner's side of the board. If accidentally destroy own ship with collector, ship + collector destroyed - hitting an asteroid results in destruction(?)
Euler fan
I need some clarification. I might have missed this in the rules, but how much of the disc needs to be in the enemy territory before I cannot flick it anymore? Does it need to be completely in or just touching it like the rules say for the planets?
shammois
Flicking games are usually fun, and this is no exception. But the text on ships is tiny (and needs to be legible to know what that ship's ability is) and reversible discs of blue/red on either side to show ownership would have helped speed up play enormously.