Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Small World: River World
Expansion of:
Small World Underground
40m - 80m
2 - 5 Players
Ages 8+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
21.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
Brother Abe
November 2021 Traded to BoardGameCo for 21 points Gave up 28. Terraforming Mars: Turmoil 21. Small World: River World 30. Village: Port received from BoardGameCo in trade 79. Dice Hospital March 2021 BoardGameCo $11.49
durkinphd
River World is a very nice expansion to Small World that alters the dynamics of the base game. Your races will get divided up by the rivers, while being compelled to go forth and explore new territories. The harbors are an interesting bonus. The pirates are an interesting nuisance, while their effect needs to be mitigated with the Caravel and The Seer (to gain foresight into their appearance). As always, decisions must seek benefits relative to the other players. This is a fun addition to the SW world. The only minor nag is that the scoring effect of the harbors and pirates can slow things down a wee bit. If you enjoy Small World, it's worth a try.
bazyliszek10000
additions differ very much in simplicity (in a positive sense) from the stand, which spoils the climate and lightness of the game.