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Lord of the Rings: The Redhorn Gate
Expansion of:
The Lord of the Rings: Khazad-dûm Expansion
60m - 60m
1 - 2 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
14.00
€
In stock
Lord of the Rings: The Redhorn Gate quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Game Mats
Bags
Dice
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dkeeling
This scenario can be ruthless. I have had a table full of allies wiped, 3 heroes killed in a single turn, but it can be beaten if you are prepared.
haslo
A great LCG, with lots of new content coming out all the time. There's some power creep IMHO (both in terms of individual cards and available comboes), but it's not bad, since the game isn't competitive, and the quests get a lot harder over time, too. See main game comment for more info and where I currently am with the game.
fyrian
[b][i]The Redhorn Gate[/i][/b] joins Rhosgobel as one of my least favorite expansions. The player cards are good. You get half the Elrohir/Elladan combo which is thematic, if not particularly powerful. There's also good support for the Secrecy mechanic, which is a favorite of mine (and needs further development). My main complaint lies with the quest. [b]Quest (Dwarrowdelf 1/6, DL = 6):[/b] This quest is too long. The quest requires you have a certain number of victory points to win, but is then stingy with giving victory points. You basically need to find one of two cards in an encounter deck containing 39 cards. And if you happen to find one of the cards early, you better hope you don't get The Dimrill Stair which only serves to pointlessly prolong the game and makes you find the location again. The one bright side is that the quest does feel like you're slogging over the Misty Mountains. I just wish it played quicker. ◊s◊