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Lord of the Rings: The Land of Shadow
Expansion of:
The Lord of the Rings: The Card Game
30m - 90m
1 - 2 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
29.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
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wkover
[u]Notes:[/u] We've dropped campaign mode and created new decks: B/G Rohan, R/P Dunedain, and B/G/P draw/discard - some of which incorporate side quests from the Lost Realm block. They're untuned and unstable, so we've embraced Easy difficulty. [i]The Passage of the Marshes:[/i] This session reminded us that using untested decks on a lower difficulty can be more enjoyable than riding sleek, well-honed decks through a grinder. We had freewheeling fun luring the undead out of the marshes, fighting and converting Gollum, and breaking free of the muck with only a few breaths to spare. [i]Journey to the Cross-roads:[/i] A one-stage quest that requires enemy control and increasingly heavy exploration. Nothing new, really, except for the times when thick-skinned Oliphaunts join the fray. This wouldn't have been well received as a stand-alone scenario, but it fits into the Saga experience OK. [i]Shelob's Lair[/i]: A reminder that the LotR Saga scenarios aren't even remotely meant for casual players. Which is weird, since you would think these scenarios would have the greatest appeal to the general public. On Easy, we won only after losing two heroes and narrowly avoiding two players threating out. So while the scenario is a tremendous adaptation of the book, it's also on par with a VR simulation of [i]Passion of the Christ[/i] in which you receive your very own whipping every time Jesus feels the lash. So: Sadistically grueling and satisfying, but not "fun".
Teamjimby
More solid quests for the campaign. Both heroes (Faramir and Damrod) are also quite good and unique.
sirale
Between the inferior artwork, the questionable simulation value, and the link with the narrative more and more stretched in campaign mode (no change of characters in this one, other than Frodo that retakes his place as the shared hero instead of Aragorn...same chaps from Helm's Deep are helping Frodo get into Mordor), I find myself, somewhat strangely, more drawn to the standard adventure cycles than the saga expansions. Still alright, I guess.