Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
LCG
Add to Wishlist
Arkham Horror: The Forgotten Age
Expansion of:
Arkham Horror: The Card Game
60m - 120m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
29.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
Desiderata
Introduces supplies, exploration, alert, seal, and vengeance. -Find a way to deal with enemies without killing them. -Include plenty of skill cards to boost tests. -Don't rely too much on your investigator's ability. -Agility is much more important
enzo622
I don't love the exploration mechanism, but I do love the theme of this one. Going into the jungle to find hidden temples with snakes, snake people, and other exotic monsters is a lot of fun. That first scenario sure is a challenge. Prepare to be poisoned a lot.
cimorthing
This one is difficult and frustrating. If you love losing the entire 12 game campaign because of a bad play you made in game 4, this is the campaign for you. I usually like Arkham. I love living card games. When we lost this one, I was so invested in my character that I cried. Should have played on easy, THEN maybe it would have been passably fun. Great cards, great story ideas, great art/ideas, great role playing opportunities. HORRIBLE game mechanics for the scenarios. Who-ever was responsible for the probabilities and math calculations for this game did a TERRIBLE job. Two player set-up is especially punishing. I obsessed over every aspect of my deck, trying to perfect it, and the game still quickly destroyed us...because it could. Gloom and Doom theme or not, I hate losing for stupid reasons, making random choices, and then being continuously punished for every decision the rest of the campaign. So... much so that it broke my character. (Leo) So, VERY unhappy with this set, that I don't think I can stand to look at Arkham again for a WHILE.