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Arkham Horror: The Forgotten Age
Expansion of:
Arkham Horror: The Card Game
60m - 120m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
29.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AdlerCiv
Sleeved with Sleeve Kings sleeve size: Standard (SKS-9905, 55/pack) - 156 cards Sleeved with Sleeve Kings sleeve size: Mini (SKS-9901) - 5 cards in Arkham Horror: Das Kartenspiel
dylpickle
Tough, but thematic. Play on one difficulty lower than you normally do, and use the new exploration rules from the Return set (this doesn’t require owning it. Simply start the exploration deck with ONLY locations and add a random encounter card to the deck after each SUCCESSFUL exploration action). I am in the minority for finding supplies good silly thematic fun too!
Achire
3/9/21 - Love, love love this cycle. Amazing storyline. Very Indiana Jones. It's harsh and 'unfair', but it fits the setting perfectly. Of course you're underprepared. Of course you can't foresee everything. It's an expedition. The story is incredible with shocking branching paths. It's a very cohesive storyline and much easier to follow than the story in Dunwich. Everything makes sense and there's some major surprises. We played this campaign very quickly because we couldn't wait to see what happened next.