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Lord of the Rings: The Druadan Forest
Expansion of:
Lord of the Rings: Heirs of Numenor Expansion
30m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
14.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Rygel
For Lord of the Rings: The Card Game I could write 10 pages of glowing review and still not give the game enough praise. The game is just that well designed. So let me say this - This is the best deck-building card game currently in print. That is a big statement and true in every sense. In fact, the best thing I can say about this game is that I have created an entire Geek List just for it. You can find it here - http://boardgamegeek.com/geeklist/176849/lord-rings-card-gam... This game is sheer beauty at every step. The design is fantastic with wonder cooperative game play against a brilliantly brutal A.I. The artwork is lovely. The theme fits perfectly and is worked well into the game. Truly an integrated theme. I could keep going, but I am sure my point is made. I can only think of three drawbacks for this game. First, this is a living card game, so continually buying the new Encounter packs is essential if you want to keep going. Second, this is a true deck building game and some people do not like the deck build aspect. Third, the game is really difficult. Be prepared to lose a lot. This is frustrating for some so they stop playing. But life in Middle Earth was never easy. Pros - - Absolutely brilliant in every way Cons - - Deck building, living card game and the extreme difficulty could turn some away Overall Playability = 8.6 Design = 9 Strategy = 9 Luck = 8 Artwork & Components = 9 Use of Mechanics = 9 Time of Play = 8 Fun = 9 Innovation = 8 Analysis Paralysis = 8 Theme = 9 [b]-------------------------------------------------------------------------------------------------------------------[/b] Lord of the Rings: Card Game has numerous expansions. To name them all is silly because there are so many. This is due to the living card game nature. New expansion and Encounters continue to come out on a regular basis. Instead I think it is better to describe each type of expansion. There are 3 types of expansions for this game that are actually part of the game and contain player cards. While all 3 types are different they are extremely similar within their type. There are 2 type of Expansions that exist sort of outside the game. The first type of expansion is called an Adventure Pack. These are small box expansions that provide a single new challenge or Encounter. Each contains a new Hero and two new cards for each color Sphere. These are part of a larger group called a Cycle, which is 6 Adventure Packs together. Each Cycle is named for the general aspect of the story it encompasses. The second type of expansion is called Deluxe Expansions. These are big box expansions and provide the player many new Encounters, usually 3. Also included are many new Heroes and cards for each color Sphere. These are stand-alone expansions that explore, in great depth, a single scene of the story. The new cards are all based around that part of the story. The third type of expansion is called Saga Expansions. These are big box expansions that focus on moving the story forward. Each Saga Expansion is actually 2 big box expansions. Both together equal the Saga Expansion. Each big box contains many new encounters, usually 3. Also included are many new Heroes and cards for each color Sphere. The new cards are all based around that part of the story. All 3 of those expansions in inside the game and contain player cards to aid the player. [b]-------------------------------------------------------------------------------------------------------------------[/b] There is also a fourth type of expansion called a Print on Demand. These are Encounters only, no Heroes or player cards, and are of extreme difficulty. These are used for tournament play. These are great additions to the game and good for testing your deck building abilities. [b]-------------------------------------------------------------------------------------------------------------------[/b] Additionally there is a fifth type of expansion called a Nightmare Deck. Nightmare Decks are based on each of the expansions and are simply much more difficult versions of the Encounters already available. These are Encounters only. No Heroes or player cards. The game is already very difficult and the Nightmare Decks are downright harsh. These are strictly for the experienced deck builder. Got in 2013
AlexanderVanhulsel
Fairly straight-forward quest actually, without lots of theme, but okay quest. Resources were never as unreliable as in this quest! Wins/losses: 1/0
KingHeinrich
Good new quest. Not blown away by the player cards, but the quest was fun. I felt bad killing the Pukel men early in the quest. The last stage you have to "convert" the Wose chief to convince him you aren't his enemy.