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Marvel Champions: The Rise of Red Skull
Expansion of:
Marvel Champions: The Card Game Core Set
45m - 90m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
40.50
€
30 day low:
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Marvel Champions: The Rise of Red Skull quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Ajax_B
This expansion really was a breath of fresh air. I played with a friend over multiple games and we had such a great time. My favorite addition has to be the rewards you'd receive at the end of chapter, each quite powerful in their own way and could lead to some silly combos. The two new heroes are loads of fun, Hawkeye is a glass cannon who can provide tons of damage and utility with his arrows and Spider Woman redefines the way the game can be played, leading to some insane combos with her double-aspect deck. The villains are good, with some proving to be quite the challenge (Especially the very first villain, Crossbones, man he's a toughie). Red Skull is quite the hurdle and feels like a true BBEG! Does it change a lot form the core game? No. But it changes just enough to keep me hooked in to the addictive gameplay loop!
FuzzyLlamaReviews
Best value in expansions thus far with 2 new hero decks and 5 new villains plus a fun campaign to work through if you choose. If buying the core set I would go ahead and pick this up right along side it for more villain variety.
AudunAgnar
Definately a good expansion. Haven't tried any others. I like to house rule Absortion Man so that I lose if the timer runs out. It makes sense thematically, and I feel he needs a little buff.