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Marvel Champions: Hulk
Expansion of:
Marvel Champions: The Card Game Core Set
1 - 4 Players
Ages 14+
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Game Mats
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Jimmydm90
By far my least favorite hero to play. He doesn’t have enough benefits to outweigh his huge draw backs and many of his hero cards feel over costed for what they offer. I’ve found playing Hulk a constant source of frustration as his limited hand size, reliance on physical resources and the fact he has to discard all his cards at the end of every round lead to a lot of lackluster turns with very few choices to make, if any. It feels very un-Hulk to me. He seems like he got nerfed going out the door and FFG didn’t have time to playtest the changes and now he’s just weak and ineffectual. It just makes no sense why they would do Hulk so dirty. Im giving the pack a 4 because the cards outside of Hulk’s deck are good with some being great.
Gorejelly
He is very strong, but there are almost no nuances to the deck. There aren’t a ton of different ways to go with his deck, so you might as well go with the flow and just do massive damage. He can combo amazingly well with a few other heroes. He is almost required against a few of the Expert challenges...or at least he used to be. Power creep might not be kind to him.
Angelcollector
oh boy, is Hulk fun. Hulk isn't very good in a solo game, but with the right support, he can be devastating. It is so fun to just punch the villain for half his life (or all in solo). He is a bit too straight forward, but sometimes I like that.