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Legend of the Five Rings: Masters of the Court
Expansion of:
Legend of the Five Rings: The Card Game
45m - 90m
2 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
18.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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latindog
Please see my rating for Fantasy Flight's L5R LCG. I don't rate the individual expansions or track plays for each one since my collection is all mixed together.
JasonSaastad
Since BGG makes it difficult to differentiate between games owned and expansions owned, I mark them owned here instead of marking them owned in the status tracker. Owned
Bayushi Sezaru
The new incarnation of Legend of the Five Rings as an LCG is an awesome reimplementation of a great card game. It has cleaner rules, enhanced gameplay and the core set itself is probably the best in the LCG world. What is missing is just... more cards. So... expansions galore! The fourth clan pack is dedicated to the Crane clan, therefore it adds a bunch of new light blue cards, but also a new card for each of the other factions, as well as some neutral cards. The new stronghold promises a lot of interesting new builds, centered around the duels mechanic.