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Arkham Horror: The Innsmouth Conspiracy
Expansion of:
Arkham Horror: The Card Game
60m - 120m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
29.00
€
30 day low:
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Arkham Horror: The Innsmouth Conspiracy quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Desiderata
This campaign has the investigators dropped into the town of Innsmouth with no recollection of how they got there or what they're doing. The townsfolk are queer and distrusting of outsiders, and the investigators discover that they are not wanted there. Gradually, the investigators regain memories to piece together the full narrative and try to escape the town of Innsmouth alive. Because this is a harbor community, there is a lot of flooding in this story. Many of the enemies do some kind of damage or horror or discard at the moment they engage with you, and there are a lot of enemies. Also includes "keys" that investigators can find during scenarios that represent different story items. Recovering memories are beneficial, and sort of work like side-quests; great to complete if you can, but it's hard to get them all. Some scenarios are flashbacks, and so you can't spend experience in between each scenario, but more like after every two scenarios. Overall, I enjoyed this campaign, although I found it difficult to keep up with the fractured narrative.
Herzer
Algunos problemas, porque es muy de pick and delivery sobre unas llaves, aunque luego tienes escenarios muy chulos (3ª)
Bayushi Sezaru
Arkham Horror: the Card Game is an awesome crossover between RPG and card game, thriving in atmosphere and character development. No need to point out that expanding the card pool (both with new scenarios and new investigator cards) is a great way to keep it fresh and enticing! The Innsmouth Conspiracy is a deluxe expansion, introducing the seventh campaign for the game. It contains 5 new investigators (with different deckbuilding options), including the fierce sailor Silas Marsh, the cunning spy Trish Scarborough and the fabulous Dexter Drake, but also a bunch of new and interesting players' cards and two new scenarios, that lay the foundation for an entire new (8-scenarios-long) campaign that will be continued in the next six Mythos Packs.