Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
LCG
Add to Wishlist
Arkham Horror: The Innsmouth Conspiracy
Expansion of:
Arkham Horror: The Card Game
60m - 120m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
29.00
€
30 day low:
In stock
Arkham Horror: The Innsmouth Conspiracy quantity
Buy Now!
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
JakeJackPot
Fantastic expansion from theme to scenarios. The curse and bless tokens are also simple while adding a ton of depth. I do worry they will be forgotten in future expansion do to the fact that this expansion has enemies and cards that add them to the bag, where future content will not besides already existing player cards. However that is all to say this campaign blows me away.
halforange
Review of just the Deluxe as an expansion: Scenarios: The Pit of Despair and The Vanishing of Elian Harper are great scenarios. The Pit of Despair includes the new flood and key tokens in cave escape scenario. It feels different from other Arkham scenarios and has a clever design. It is highly random, so it will feel very swingy. It’s tough, but interesting and very thematic. Vanishing makes you run around the town of Innsmouth ruling out locations and suspects for who kidnapped Elina Harper. This is very well designed scenario and that leads to a lot of replay ability. It is worth having in your collection as a standalone scenario and could reasonably work as a side scenario in a campaign. I highly recommend it. Player cards: The player cards are almost all centered around the new chaos bag mechanic, bless and curse tokens. They give you a +2 or -2 modifier on top of what you would normally draw from the bag. There aren’t enough cards in this deluxe expansion to form an entire card suite for this mechanic, but many of the basic cards (all are level 0) are interesting. A few cards like Faustian Bargain and Promise of Power will find their way into “non-bless/curse” decks as they are just generally helpful despite using curse tokens as a cost to play. In my opinion, there are more bless cards included so that Sister Mary can function without needing to buy the Innsmouth mythos packs. Investigators: There are three 5/2 (major/minor) class investigators and two investigators with access to main class and some traited cards. I think the investigators are interesting, some more than others. Silas and Trish seem to have fan clubs. Dexter unlocks cards that don’t make the table normally due to being too slow. Amanda has a fun twist on changing base values from round to round, and Sister Mary is the bless-centered Guardian. Note that Silas and Dexter were released in novellas with other signature cards. Value: Deluxe expansions are the best value in FFG’s 2016-2020 business model. You get 5 or 6 new investigators, two scenarios, and a few cards to add to your collection. For any cost conscious Arkham player, I recommend any of the deluxe expansions. However, I think Innsmouth is the best value out of all of them. The scenarios are both very good. You get new bless and curse tokens that can be used in any campaign, and there is a good set of investigators. I highly recommend this particular deluxe expansion.
cledoux
Another great cycle, but this is the first one that I felt was a bit too difficult on the standard level. I might just need to get better at constructing decks. The curse/blessing mechanic is cool - shame it can't really be part of other scenarios.