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Arkham Horror: In Too Deep
Expansion of:
Arkham Horror: The Innsmouth Conspiracy
60m - 120m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
14.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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SunnyD44
Quite enjoyed this scenario, it's a bit longer than the first scenario as there are a lot of locations in play but overall I enjoyed the challenge but it wasn't insanely hard as some can be when you have lots of locations to visit and then have a high chance of drawing monsters. You will need to use dice to track resources (unless you have two copies of the base game) as resource tokens are used as barriers beteen locations in this scenario.
Bayushi Sezaru
Arkham Horror: the Card Game is an awesome crossover between RPG and card game, thriving in atmosphere character development. No need to point out that expanding the card pool (both with new scenarios and new investigator cards) is a great way to keep it fresh and enticing! In Too Deep is the first of the sixth cycle of Mythos Packs, and contains the third scenario of The Innsmouth Conspiracy campaign. In addition, of course there are a few new tasty player cards.
mantler
Very tough scenario in what to risk to achieve and what better leave behind Well designed and "positive" pressure building up