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You arrived too late to stop the loathsome rite, and a monstrous, transdimensional Ancient One tears through reality. An iridescent rift slashes across the darkened skies, heralding the nightmarish creatures that pour into the hallowed buildings of Miskatonic University. As howls and screams cut through the night, there is only one path left for your fearless investigators—hold back the horde long enough to somehow reverse the summoning.
Arkham Horror: Final Hour is a fully co-operative, fast-paced board game for one to four players. An endless tide of monsters sweeps across the Miskatonic University campus, and you must hold them back, all while searching desperately for the ritual components you need to put an end to this insanity. Playable in under 60 minutes, your fate depends on cooperation between you and your fellow investigators. The odds against you are astronomical, but if you don’t succeed, this will indeed be the final hour for Arkham…and the world.
—description from the publisher
Ages | 12+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 60m – 60m |
Designer | Carlo A. Rossi |
Mechanics | Cooperative Game, Solo / Solitaire Game |
Theme | Adventure, Horror |
Publisher | Asmodee Italia, Rebel Sp. z o.o., Delta Vision Publishing, Fantasy Flight Games, Hobby World |
Anrix
A very solid co-op game with clever action mechanics. Very thematic with a lot of flavor. Reminds quite much Wonder Woman Challenge of the Amazons that I also like a lot.
Galahad
Great game, terribly underrated... Please consider this isn't ameritrash, but plain eurogame that has been disguised with usual FFG mythos stuff. This is more like Pandemic than it is like Arkham Horror. The idea of playing order cards, coupled with the risk of playing some of them (rising the doom or losing important symbols) brings great gaming sensations. This system is not only new in Mythos games, but quite unique in coop boardgames in general. If you think you will like this, don't listen to the bad buzz and go for it.
Gaius
Perhaps best described as FFG's response to Pandemic: Reign of Cthulhu. A fun romp through Arkham's Miskatonic University while trying to prevent extra-dimensional monsters from completing a ritual (a theme familiar to most of us). Interesting card mechanic combination of good/not-so-good character abilities weighted by random sets of initiative order cards (similar to The Hobbit), so there is a constant cooperative (but mostly blind) tug-of-war between players on who gets to do what each turn. 6 investigators and 3 great old one bosses in the box means an expansion will be needed after a handful of plays, but no doubts here that FFG will deliver that in spades. Overall, a light and quick Cuthulhu game at a nice price if that's what you're looking for, but otherwise probably not needed by most Arkham Horror enthusiasts.