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From publisher blurb:
NIGHT FALLS…IT WILL ONLY GET WORSE
The first night of a citywide blackout usually has rioting and lawlessness. The second night continues the chaos. The third night? Well, whoever heard about a citywide blackout going three nights?
It’s about to happen, and shadowrunners caught in the middle will have to deal with more than darkness. There will be howling critters roaming free. Strange spirits and twisted metaplanar beings appearing and pursuing unknown goals. And mysterious vans that somehow still have power slowly roaming the streets, sending out some sort of signal.
The streets will be getting more dangerous, and shadowrunners will be in the middle of it, first trying to survive, then trying to earn some cash, and finally trying to uncover the secrets the blackout was supposed to hide.
30 Nights is a campaign book for Shadowrun, Sixth World. As the campaign propels players through each day of a month-long blackout, the stakes and danger accelerate toward a grand finale. Whether you pick a few days to play or dive into all 30 nights, this book will provide a Shadowrun gaming experience like no other!
Ages | + |
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Play Time | m – m |
Vermer
An interesting concept that failed majorly in development. The different nigths lack depth and these are moslty a bunch of weak unimaginative encounters and tasks with very little link. It is missing everything: plot development, narative strucutre, pace, charactacter development,originality, etc. On top of that it fails both at rendering a credible setting, being too naive and gamey, and at giving any Toronto flavor as it could anywhere in fact if it was nto for the names of the places. SR is not know for the quality of it scenarios but this a new low, amongst the worst every published for the game.