Publisher’s blurb:
New faces haunt the Woodland’s paths!
As the War rages on, new factions take interest in the Woodland’s resources. The Riverfolk Company sends trade boats up and down the rivers; the Lizard Cult makes a new push for converts; the Grand Duchy digs tunnels to seize new territory; and the Corvid Conspiracy toils to claim ill-begotten gains from the foolish. Who are these new factions? And what do they have in store for the Woodland?
Travelers & Outsiders is a supplement for Root: The Roleplaying Game—the officially-licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games—that expands the game to include the first four expansion factions!
Travelers & Outsiders contains:
Ten new playbooks, expanding the types of vagabonds you can play to include pirates, raiders, scholars, heretics, raconteurs, and more.
Four new expansion factions—The Riverfolk Company, Lizard Cult, Grand Duchy, and Corvid Conspiracy—for you to add to any campaign.
Dozens of expanded moves and tags, including weapons skills, roguish feats, natures, drives, connections, equipment tags, and pre-made gear.
Robust faction turn mechanics that bring the setting to life as factions seize holdings, build structures, and plot mischief across the Woodland.
Two new clearings—Heartwood and Sundew Bend—that focus on adventures involving the new expansion factions and their conflicts.
Root: The RPG is a fantasy adventure tabletop roleplaying game for three to six players of woodland creatures fighting for money, justice, and freedom from powers far greater than them. The Woodland calls!
From the introduction:
Travelers & Outsiders is the first supplement for Root: The RPG, a pen-andpaper tabletop roleplaying game based on Root: A Woodland Game of Might and Right, a board game designed by Cole Wehrle and featuring art from Kyle Ferrin. In Root: The RPG, you and your friends take on the role of vagabonds, rogues of the Woodland who act as something between knaves and heroes as they travel from clearing to clearing taking on jobs to make ends meet.
In these pages, you’ll discover a whole new world of adventure—new mechanics, new character types, new systems for the Gamemaster (GM), and more! Each chapter of Travelers & Outsiders builds upon the existing rules of Root: The RPG, adding in expansion factions like the Lizard Cult and the Corvid Conspiracy, and offering new options for players and GMs alike.
Of course, you do need to know how to play Root: The RPG to make use of this book! All of the material here is supplementary—you need a copy of the Root: The RPG core book to get all the rules for playing the core game.
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