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Publisher’s blurb:
Create your own Critical Role campaigns with this sourcebook for the world’s greatest roleplaying game!
Explorer’s Guide to Wildemount provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within the world of Exandria)—a land of war, betrayal, and swashbuckling adventure.
Comprised of four regions, Wildemount provides endless potential for adventure in a land of brewing conflict and incredible magic. Rising tensions boil over into all-out war between the politically dubious Dwendalian Empire and the light-worshiping wastefolk of Xhorhas, supplying a vibrant backdrop for any D&D campaign to explore.
Ages | + |
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Play Time | m – m |
busdjur
I play a campaign in this setting every other week with my regular group (the other week we play Mad Mage - a campaign set in Waterdeep). My character in wildemount is a half-elf fighter that dislikes/hates/is afraid of magic. He is of sorcery blood and since the magic is not called upon it is currently spilling over causing all kinds of trouble...