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Lord of the Rings: Trouble in Tharbad
Expansion of:
Lord of the Rings: The Voice of Isengard Expansion
30m - 90m
1 - 2 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
14.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Marvel: Crisis Protocol
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Stargazer1x
Some must have player cards for Silvan decks. And Haldir is a great hero for Silvan decks too. Very good quest. The twist on the threat mechanism is brilliant. Quest difficulty of 4 is spot on.
ObsoleteThree
I enjoy this adventure very much. It's got a new mechanic where the max threat decreases on a timed counter. So the first half of the game is a race to lower your threat so you don't lose. It was another fresh take on the adventures so that was really enjoyable. One of the features I didn't like about it was the encounter card that had the highest enemy make an immediate attack against the dwarf. This almost caused us to lose at the end of the game except we were able to discard it. Felt a bit unfair when it happened during the game though. Maybe you can actually defend the attack with someone else or with a feint? However, once we did get past it, it became a breeze. It's nice that the difficulty was harder at the start so when we failed it was faster to restart. Can't have them all easy, or them all hard all the way through. I felt this one is at a good place during the cycle.
Thies
Quest: I found this quest disappointingly easy. In particular, the time counters that are the key aspect of many of this cycle's quests didn't present much tension due to weak effects. Most cycles tend to have one easier quest among them, but often have innovative mechanics that make them still fun. I didn't get much of that here. Player Cards: Hero Haldir is great. He's not only by far the best attacker so far in the lore sphere, he really is the center of his own style of deck. The rest of the cards includes a number of key Silvan cards and the first addition to an eagles deck we've seen in a while. Lots of good stuff in this pack. Ratings: If I were to rate any expansions to this game in the context of board/card games as a whole, they'd get an 8,9 or 10 because they are part of a game that I give a 9 to overall. However, on a separate scale within just this game system, I'd give this a 4 for the quest and a 9 for the cards.