14.00€
In stock
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haslo
A great LCG, with lots of new content coming out all the time. There's some power creep IMHO (both in terms of individual cards and available comboes), but it's not bad, since the game isn't competitive, and the quests get a lot harder over time, too. See main game comment for more info and where I currently am with the game.
Thies
Quest: I found this quest disappointingly easy. In particular, the time counters that are the key aspect of many of this cycle's quests didn't present much tension due to weak effects. Most cycles tend to have one easier quest among them, but often have innovative mechanics that make them still fun. I didn't get much of that here. Player Cards: Hero Haldir is great. He's not only by far the best attacker so far in the lore sphere, he really is the center of his own style of deck. The rest of the cards includes a number of key Silvan cards and the first addition to an eagles deck we've seen in a while. Lots of good stuff in this pack. Ratings: If I were to rate any expansions to this game in the context of board/card games as a whole, they'd get an 8,9 or 10 because they are part of a game that I give a 9 to overall. However, on a separate scale within just this game system, I'd give this a 4 for the quest and a 9 for the cards.
Bayushi Sezaru
The fourth cycle of expansions continues adding more awesomeness to Lord of the Rings LCG, in form of new heroes, cards for the decks, and new quests. Trouble in Tharbad contains a bunch of new cards for the players decks, like the new Lore hero Haldir, and the great attachment Lembas. The scenario itself is of average difficulty.