45m - 45m
2 - 4 Players
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Games where you repeat an action (or part of an action) until you decide to stop due to increased (or not) risk of losing points or your turn.
Press your Luck
Press your Luck
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
You are going to school to learn how to paint from a great master. Once you go to school you learn new colors, items to paint or abilities. Once you learn those things you bring them into your own studio and choose how to use your colors, paintings or abilities. The person that has the most harmony is their studio by the end of the game wins. You can get harmony by painting different things or making your paintings in the same season. What I like most about this game is the replay-ability to the extra Harmony points you may get for making a certain types of painting. If you want your painting to consist of 3 different people for higher Harmony points then try to paint it! Next time you can work on trying to paint 5 trees! The artwork is very pleasant to look at and all the game pieces are high quality. The rule book is easy to read and understand and the game can be played wonderfully from 2 to 4 players.
Kanagawa looks absolutely beautiful and manages to surprise the player with the core mechanics being actually built around the art. I have to say that I was slightly impressed about this since here we have a game in which the art is not just for eye candy. Mechanics are a mixture of engine building and set collection, so nothing special there except for how the art ties the pieces together. I think the greatest achievement of the game is that the art mimicking Japanese Ukiyo-e is pleasant and looks authentic enough to not turn into bad mockery. The game plays relatively fast and, while not being the most deep thought games, it still offers some trade-offs to ponder. We actually played a few games in succession which is a good sign. This game is a good example how much the visuals affect the whole experience (at least in my case) and my view could well be totally different if I found the looks repulsive.
I might give this another play,but I don't think it's for me. a 2P game doesn't offer enough incentive to do any planning, as any card will work for any player in their studio. Hard to really 'guess' any cards that may reveal themselves as they all come from the same deck.