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First Martians: Adventures on the Red Planet
60m - 90m
1 - 4 Players
Ages 10+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
30.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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althreen
Robinson Caruso was easier to figure out and we're still not fully clear on all of them even after watching how to play videos. That said, there seems to be an interesting game in there somewhere.
Antares Rangers
Spot on thematically. There are some minor holes in the rules and essential mechanics; systems management may not be for everyone, but I love it. For a NASA-ESA facility that must have quadruple redundancy for all their systems design, things fail way too often (but that is needed for game excitement). App will tailor experience in the campaign, but because of the presence of the app, I only give it a 9; otherwise it would have been a 10. After playing the two campaigns, my impression dropped from 9 to 6. Essentially disappointing endings for both, unfortunately. They were a let down for me. (I so much wanted to fall in love with this game...) And, there's no other way to say this: the app does NOT deliver at all.
apostateant
Gets a bad rap for some admittedly rough edges but really enjoy the hard science take on the Robinson Crusoe system. Choices in the events that may not come back for multiple games is a great use of the legacy style system.