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Dojo Kun
60m - 90m
1 - 4 Players
Ages 13+
Betting/Wagering games are games that encourage or require players to bet money (real or in-game) on certain outcomes within the game.
Betting/Wagering
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
42.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Thematic
Ελληνικα Παιχνιδια
LCG
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Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Sleeves
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jgoyes
2018-03-29 Initial Rating: 7.0 (March 2018) Dojo Kun has been a rollercoaster for me. At first, as it is a CMON game I was expecting great components coupled with a weak game, then after the game explanation and first couple of round I thought the game was good, but after I finished it, it left a bittersweet taste in my mouth. Dojo Kun´s rules can be explained under 12 minutes. Playtime is around 2 hours with 4 players. Best with 4 players. CMON edition of the game has great art and the components are ok. Love the theme, each player has his own dojo and you are competing for fame. Dojo Kun is a worker placement game (one of my favorite game mechanisms) coupled with roll dice for the tournaments. The worker placement mechanism doesn't bring anything novel to the table, but the tournaments did. I dislike luck in strategy games, but here it doesn’t bother me as you can influence the odds with your training, that is, I feel luck is mostly controllable but sometimes you win/lose due to luck. The tournaments are fun to play and players who aren’t competing can bet on the winner so everyone is engaged during the whole tournament. So far I was loving the game but there are two big issues for me. 1. Unlike every other worker placement I have played, you don´t get an advantage for having more than two workers, that´s because each worker can only train and better himself, and you can only send two workers to the duels, so it makes much more sense to train them as hard as you can. If you get another fighter later, he won’t have the time to really compete. I know the second fighters are stronger than the first ones and you can use your third worker for some small actions, but they aren’t worth that much so there is a disconnect here, I can live with this but what really bothers me is the next point. 2. The special moves make thematic sense but I feel they are overpowered and a must if you want to win. A player without special moves cannot win against a player with special moves and I feel that makes irrelevant most of the other parts of the game. Even among the special moves, some are much more powerful than others and you when you trigger them they don’t spend your dice, that means that if you have 2 special moves, you can trigger them at the same time. In each part of the game only 3 special moves will appear, so in theory, one player can be left out without one, but what bothers me is that I feel they are a must or you can’t win, so this the dominant and only viable strategy. Winning tournaments give a lot of VPs. Bottom line, Dojo Kun has great ideas but I feel its execution wasn’t the best. I heavily dislike the special moves cards as I feel they are too powerful and thus, they cheapen the rest of the game. I already sold my copy of the game. Current Rating: 5.0
Gabusan
I understand the issues with the gameplay, but I would play it again "as it is if" given the chance, I had fun the first time. It seems like people often wants to make houserules to fix the game, and I am no exception. Would not buy because I would want to test the house rules first, to make sure the problems are fixable.
BenjaRocks
Worker Placement with a funny Dice Rolling combat phase. I really like the theme because it's a tribute to some of the most famous fighters of real life and fiction. The game is not well balanced but if you don't take it too seriously you can have fun with it.