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The vicious Bol’Goreth rampages through the wildlands at the edge of the Valdari Marsh, and those left in his wake babble terrifying tales of destruction. However, dark rumors hint at something more sinister behind the simple-minded brutality: something horrific that threatens to spill out across the realm.
Green Machine
Two more characters, two classes, two monster types, items and another detrimental condition (like we need that) to add to the Road to Legends, since this is only way I seem to play anymore. The rest, although well presented, is pushed aside.
Agerion
More of the same from Lair of the Wyrm. More of everything, but in a small trickle. The new Infector class for the Overlord, though, makes this expansion worth it. It can get tiring moving cannon fodder around to get slaughtered and every once in a while playing a handy card. It can be endlessly entertaining to put the infection tokens on the players and watch them squirm in fear each time they do any action, fearing that you'll reap the infection you've sown right then and there. This helps the players to feel like there are more tricks and traps waiting for them even if they slog through the enemies like they were made of sticks and hay.
Corran Horn
Another small-box expansion that can be slotted into any of the big campaigns. It's kind of a "more of the same" thing, but that's not a bad thing in my book. It just means you get more stuff to pick and choose from.