Bring even more adventure to your Descent: Journeys in the Dark Second Edition campaigns with Lair of the Wyrm, an expansion that introduces new heroes, classes, monsters, quests, and more!
37.50€
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drasher25
I thought this did not add a whole lot to the game, and the additional missions are rather clumsily shoehorned into the base campaign. The Secret Rooms also don't seem to be worth the trouble.
Alyiz
Additions rated separately (rating is all + out of 10): CLASSES + Geomancer. Cool earth theme. Doesn't get picked much though due to complexity not matching the output. + Champion. Cool horns and buffs theme. Wish it was stronger/more usable. HEROES + Quellen - Reynhart Almost gave both a minus for being the ONLY box expansion in Descent that does not keep the gender ratio even. But the non-box expansions blow that concept up immediately so whatever I guess. MONSTERS + Hybrid Sentinels monster. Cool and usable. - Fire imps. Cool but not impactful monster for Overlord. + Wyrm Queen. So cool I bought the mini. Wish it came in the box. Not used enough in the scenarios. MISC + Tiles / Scenarios. Really cool. Some are meh but most are cool and add new stuff. + Items / Relics / Conditions / Trap rooms - Overlord Punisher class. Overlord always feels trash in every version of Descent. This one is bad for the OL AND super shitty for heroes to experience. So not even a threat but deals psychic damage directly to the player.
AluminiumOtter
Geomancer class is super cool, burning condition is fun, secret room search card is nice. Haven't played many of the quests that come with it, but it adds more stuff so what's not to like?