Aliens: Another Glorious Day In The Corps
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Aliens: Another Glorious Day in the Corps! is a co‑operative survival board game in which you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley’s Hope to find survivors and answers. But you’re not alone. To survive, you’ll need to work together, keep your cool, and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive.
Players can play up to six different missions, taking them into different areas from the Hadley’s Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds?
—description from the publisher
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 60m – 120m |
Designer | Andrew Haught |
Mechanics | Cooperative Game |
Theme | Miniatures, Science Fiction, Movies / TV / Radio theme |
Publisher | Gale Force Nine, LLC |
airjudden
I liked playing another person's game a lot. I would never own it because I am not willing to assemble the miniatures nor paint them and they are too hard to tell apart without the paint. That said, the game is a lot of fun. The cards as the timer was a really interesting idea, with cards discarded cards recycling, so that your draw deck does not run out and forces you to lose. I don't think you should be able to pick which marine is attacked by the aliens when multiple ones are equidistant: it should be random, which would spice up the difficulty, and be more realistic. But game play was a lot of fun and campaign mode was an added bonus.
Argand
La micro-gestión se hace un poco cansina, por lo demás va bastante bien, habrá que ver la rejugabilidad.
dorelas
PS - one more thing. No , let me make it the first thing you will read. The box the game is made of, you know... the outer cardboard shell is made out of the sh!ttiest quality thin material that can be VISIBLY and effortlessly squished with one hand. THANK YOU GF9! Onto the review. The only reason for liking this game is if one does not know the decades old history of games that did all this so much better and does not review this game in context with Leading Edge Aliens, FFG Doom and Gears of War, Ludically Earth Reborn, Privateer Press Level 7 Omega Protocol or simple and beautifully elegant grand daddy of dungeon shooters; Richard Halliwell's Space Hulk. All of these were designs that actually advanced the genre and at the same time were unique on its own. A:AGDintC on the other hand will be forgotten soon enough. - the minis are the worst ones. Especially if one is used to out of this world resin minis quality from AvP Prodos Games or metal minis from Corvus Belli (+ anything GW). But i knew that already just looking at the photos. I got the game solely for the gameplay , right? Oh boy.... - dry euro game, worse in every aspect than the 30 years old Leading Edge game. The only "unique" gimmick: the deck of cards introduces a dry euro design that has no purpose of being in this game altogether. This deck of cards has no genius of Mark Herman's CDG , worse even, using the deck has little to no inpact on player's decisions with the exception of one card that spawns aliens directly near you , forcing out of you (at last) some kind of a reaction. - the same adjacent aliens mechanic makes you clump up your marines and roll like a starcraft 2 deathball. No tactics involved at all . - incomprehensibly botched rulebook. - uninspiring and bad quality game tiles. (look at Space Hulk) - simplistic combat and alien ai, oh the sweet oldschool times, where the "ai" could just be the player himself. The bad AI is a must if a game has to qualify for 2020 coop game bandwagon. But how about the designer checks what has already been done in ai programming field and learns from the likes of John Butterfield. - NO ACiD SPLASH ????! What kind of alien game does not have acid damage. Even old arcade games knew what is cool. Frankly, that was to be expected, when there is total radio silence before the release and no news from the company beside vague trailers. The games has also been delayed numerous times meaning it has been in even more unrefined state for a long time before GF9 decided to release it at last. Many people bought this game, only because famous influencers gave this game very high notes, but do note that their reviews were pretty short and sketchy for their usual standards, and focused heavily on the "gimmicky" deck of cards. Because this is the only thing this game has in store. No aliens in this box.