In Yucatan, you are the leader of a Mayan city. You have promised your people to win the favors of the Gods, and their fate is in your hands. Send your warlords to capture enemies, increase your might with every season of the sacred calendar, and sacrifice your prisoners to the Mayan gods to ensure your dominance.
Your warlords will become more and more formidable, your city more and more glorious, but your opponents do the same, so enlisting the help of the mythological creatures and heroes will be necessary to try to restore with blood, the energy of your gods.
In this game, your goal is to capture prisoners, and the Yucatan peninsula is your playground. Prepare for four seasons of fierce fighting. At the end of each season, you will ritually sacrifice captured enemies to gain reputation, but be careful because the gods are demanding: Each of your sacrifices must be more glorious than the last. Each decision matters in the subtle balance required to make your city the glorious and eternal sanctuary of the mighty Mayan gods.
2 Players, 3 Players, 4 Players
90m – 90m
Action Points, Area Majority / Influence, Area Movement
Fighting, Ancient, Mythology
Lord of Boards, Matagot
I participated in the development of Yucatan as an alpha tester for 5 years. This game is a pure delight to play for those who are looking for a fast, nervous game, but not without strategies, bluffing or resource management.
Got the Kickstarter all in. Played two games so far with two players. The game plays well and looks good on the table. The rules are a little vague at times with some glaring spelling mistakes. First game took us 4 hours, second around 2 once we decide on some of the rules. Definitely going to be played again, want to see how it plays with 3 and 4 players. The 5 and 6 player expansion seems a little adventurous as the cities will fill up within three players moves, a battle royale will follow. The pyramid is nice, but can see this falling apart very soon, shame a board alternative wasn't supplied!
Tried for a "streamlined" Kemet without the spatial / area control - and failed pretty badly. Doesn't even achieve the 'shorter' playtime that it advertises. Just play Kemet instead - it is the better game. For a "deluxe" edition, there's a lot of sloppy / poor production bits everywhere - the "trays" that were advertised during the KS turned out to be fold out card-stock boxes. .. even the "premium" acrylic tokens were only supplied in small quantities only. Honestly this does not feel like a "premium" game in any way. Just a disappointment all-round.