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Yellow & Yangtze
90m - 90m
2 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Ancient
35.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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allan647
One play with 4. Very tight design. There's no other game that plays quite like it (excluding Tigris & Euphrates which Y&Y re-implements). Definitely abstract, but can feel a bit of theme with the artwork. Combative, but in a non "take that" kind of way. "Not for everyone" most definitely applies here, but fun and engaging for me, and highly interactive, without being interrogating.
BGGNSF
Feels like a neutered version of T&E. Conflicts score fewer points. Monuments score fewer points. Wilds are more abundant. Catastrophes are virtually unlimited. Hexes are more forgiving with board positioning. Yes, it's different, but those differences mostly serve to eliminate the tension and consequences of the original. Take away the Knizia label and it's just another average, modern game.
Brass_Herald
Equal turns variant? Players 2/3/4 draw 7/8/9 and discard down to 6? Players 2/3/4 get 1/2/3 yellows or randomly drawn points? Open scoring variant?