35.00€
Out of stock
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BGGNSF
Feels like a neutered version of T&E. Conflicts score fewer points. Monuments score fewer points. Wilds are more abundant. Catastrophes are virtually unlimited. Hexes are more forgiving with board positioning. Yes, it's different, but those differences mostly serve to eliminate the tension and consequences of the original. Take away the Knizia label and it's just another average, modern game.
BobbyReichle
A surprisingly interactive game. When I first began, I wasn’t entirely sure there would be much player interaction but there was tons. I can’t really imagine playing this with fewer than three players though. The shifting alliances are too much fun to forego with a two player game.
chaddyboy_2000
If you like Tigris & Euphrates, odds are you'll also really like this. The main thing this changes is external conflicts (now called wars) are decided only via red tiles in each warring state, with every player at the table able to contribute to the state they'd like to support in the battle. So, no more weird order in which the leaders are resolved. The losing side now simply just loses all of the leaders causing conflict, and the winning side's leaders score a point for winning in the battle. I much prefer this, as while the point scoring from external conflicts in T&E was rather dramatic, it seemed to end up being too much the focus of the game to get one of those huge point hauls. I like that wars can still be devastating here, but don't also mean a huge amount of points for the winner. Monuments are also easier to build, as it now takes just three tiles. There are also a couple new abilities for the tile colors, such as spending blue tiles to remove a tile from the game, which can be a bit nasty, but does come at a cost for the player doing it (spending 2 tiles, and scoring 0 points). I've always enjoyed T&E, and see this as a slight improvement, as it just streamlines the game to what seems like a more ideal form.