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Wonderland’s War Deluxe KS (With Premium Chips)
45m - 75m
2 - 5 Players
Ages 13+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Fantasy
170.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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adi_venturer
I was very excited to play this game, and for the most part, I really enjoyed it! I played the deluxe version and was quite impressed by the component quality. Even though the game isn't highly thematic, it still does a pretty good job of incorporating the elements/characters of Underland into the gameplay loop. People who do not like swingy games or games that rely on chance may not like this game since it relies quite a bit on pushing your luck. I like push-your-luck style games though so this wasn't a major issue for me. The only thing that bothered me about this game was its length, which is why I am not giving it an 8 - but this may change upon further plays. We played with 5 players and the game lasted 3+ hours (not including the teach and setup/teardown), which I think is a bit too long for a game of this genre. Typically for games like these, I prefer a play time of 1-1.5 hours. (Plays: 1)
allan647
Rating based on 2 plays at 4p. Very interesting concept blending bag-building/push-your-luck (e.g Quacks), and card drafting/area control (e.g Blood Rage) which works very well with the theme. Kudos to that! There is a decent amount of randomness to the game, but with enough strategic depth and decisions, combined with the 6 unique faction/ally/Wonderlandian abilities, allowing for strategic and tactical decisions to mitigate bad draws to a decent extent IMO. Overall, this is just a really fun casual game for me. Setup and teardown is a chore, but 3d printed storage solutions can reduce the admin time considerably. Min/maxers can drag the game longer than it should take, but I don't think a game with this level of randomness is gonna attract those kinds of folk too often (hopefully ; ). Looking to play this more with my family as I think it's a great family game. 5/20/2023 - Bump from 8.5 to 9 => Replay value is insane with the different Wonderlandian cards, 5 set of Ally Decks which can be mixed and matched with repeated plays, but mostly importantly, the game is always fun for me and if I haven't played the WW for several weeks, I get a really strong craving to bring it out (even after a long day at work).
ashrael
Fun game, that outstays its welcome at 5 players. By game end the board is just covered with units that you have no idea who owns them, or what they do, but nevertheless, it is fun.